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Dominate is a Champions minigame on Mineplex that was released on April 27, 2014, and is considered a successor to the Removed minigame Dominate. In Dominate, players are divided into two teams and must be the first to score the necessary amount of points, by capturing and holding Control Points.

The game

The goal of the game is to capture bases to get points, you can also get points by picking up emeralds and killing other players. Bases give 4 points per tick (so a maximum of 20 points per tick with all bases), emeralds give 300 points when you pick them up and kills give 50 points. There are 7 different maps to play in: Gulley, Twin Peaks, Hidden Valley, Pyramid, Industrial Grove, Jungle Ruins, and Amazon.

How to play

Before joining a game you must set up your class.

Setting up your class:

Setting up your class in the game is essential, you can pick the default kits but it won't be the best build (aka customized kit) you could have. Build creation consists of two things, the skills and the items. The skills are class specific and the items can be used by all classes (excluding bow and arrow). There are 6 different skills you can use at all times (5 if you can't use a bow) 1 skill for the sword, axe and bow, and 3 passives, though some passives technically aren't passives as you have to activate them. Skills have to be unlocked with gems before you can use them, nothing is ultra exclusive. The items include your weapons, arrows, food (gives regen), proximity mines and much more. You can choose which items you want to best fit your style, you can also buy diamond or gold weapons (diamond for more damage and gold to make the skill assigned to that weapon 1 level higher) but they cost twice the itemtokens. every class gets 12 skill tokens, the mage, brute and knight get 10 item tokens and the assassin and the ranger get 12 due to the fact that they must also buy the bow and arrows.

The Combat

Besides the obvious hack and slash part of the combat, combat largely comes down to your build, therefore you must first make sure to have a build that fits your style. Once you have that you can use the skills you assigned to your weapons by right clicking when you have them equiped, the actives (from the passive slots) can be activated by dropping your axe or sword, you won't actually drop your weapon though. The rest pretty much all comes down on you. Choosing the right types of skills and kits for different situations can greatly benefit your chances of winning.

How to Win

The match can be won in two ways: Either get everyone in the enemy team to leave, or reach the map's point cap. To hit the point cap you must capture bases (+4 points per 0.5 seconds per base), kill players (+50 instant points), or pick up emeralds (Usually 3 spawning locations per map, +300 instant points per emerald, will respawn after collection if given enough time).

Differences from the original Dominate

  • The pre-game lobby is identical to all the other minigames
  • It is possible to upgrade abilities and weapons using item and skill tokens
  • Changed the scoreboard design
  • New maps

Similarities with the original Dominate

In all other ways, it is identical to the original Dominate game.

Maps

The Classes

  • Assassin: Masters of surprise and quick kills, they use abilities to get around or confuse targets. Their passives help them deliver more damage (Combo attack) and/or surprise the enemy (Viper strikes and Shocking strikes). They have the highest damage but also the lowest armor, which is made up for by their stealthy abilities. They are best against Mages due to the fact that Mages also have low armor, and no great long ranged attacks. They perform poorly against Brute and Knight as they lock opponent in place and/or catch up to them quickly, making them an easy target.
  • Ranger: Master of range and slightly weak at melee. They use abilites to keep enemies away or set them on fire if ranged and kill them quickly if melee (Wolf's fury). Their passives helps them get stronger and have more shots. They perform best against Assasins due to the fact that Assasins have low armor, and you can shoot them from a distance, preventing them from using OP melee attacks. They perform poorly against Mages, as they have lots of defensive and mid-range abilities.
  • Mage: Master of the elements, they use abilities to transform the area and do massive AoE damage. Their passives help them keep enemies at a distance while dealing damage or creating AoE effects. However, being hugely reliant on their abilities, they should avoid falling into water whilst in battle. It can also be a Defensive/Support class due to the variety of unique uses for many of its abilities. It has the most diverse skill set in the game. Immolate deals a great amount of damage and goes well with Magma Blade for a quick kill.
  • Knight: Masters of defense, they use abilities to block (Defensive Stance on sword) and deflect attacks (Deflection on passive) or lock people in place (Bulls Charge on axe). Their passives help them block, deflect, and take hits more easily. Although they use iron armor, they have the most sustainability of all the classes due to their skills. (Technically, a brute takes more damage on the first hit, and a knight takes less damage on the first hit).
  • Brute: Masters of brute force, they use abilities to throw people around. Their passives help them deal more damage, lock enemies in place or get around faster. They perform best against rangers if given the Colossus passive (less knockback against any melee/ranged attacks).

Champions Class Skills

*This area is under construction. Please add any info you might have in this area* X indicates a number that is not stated. The real descriptions will be added soon.

Assassin

Skill type Key Skill Function Maximum level Energy cost[Note 1][Note 2] Cooldown[Note 1][Note 2] Other statistics[Note 1][Note 2] Requirement
Sword
RMB
Evade Blocks one attack and teleports the player behind the attacker. Hold down to charge. Hold down ⇧ Shift+ RMBto teleport backwards upon activation. 4 24 - (2L - 2) initially, 16 - (2L - 2) per second None style="background-color: hsl(0, 0%, 97%); color: hsl(0, 0%, 20%); text-align: center" |None Free
RMB
Illusion Spawns a duplicate of the player. Hold down to control. Upon ending, gives nearby players a 4 second Slowness II debuff. 4 37 - ? initially, 12 - ? per second 16 - ? seconds
  • Duration - 3 + ? seconds
Unlock all Champions achievements.
Axe
RMB
Blink Teleports the player a certain number of blocks forward; cannot be used if the player has a Slowness debuff. Pressing again within 5 seconds "De-Blinks" the player, returning them to their original location. 4 60 - (4L - 4) 12 seconds
  • Range - 12 - (3L - 3) blocks
1000 Gems
RMB
Flash Teleports the player 6 blocks forward; cannot be used if the player has a Slowness debuff. Flash Charges regenerate over time, and can have their usage controlled to suit the player's needs. 4 28 - (2L - 2) 9 - (L - 1) seconds per Charge
  • Quantity - 2 + (L - 1) Charges
1000 Gems
RMB
Leap Causes the player to jump a certain number of blocks forward. If the player's back is touching a wall, they will perform a Wall Kick instead, which uses no Energy and does not require the skill to be recharged. Both variations cannot be used if the player has a Slowness debuff. 4 33 - (3L - 3) 9 - (1.5L - 1.5) None Free
Bow
LMB
Marked for Death "Marks" an enemy player, which makes the user's next melee attack deal more damage. 4 40 20 seconds
  • Additional damage - 4 + (1.5L - 1.5) HP
  • Duration - 4 + (L - 1) seconds
1000 Gems
LMB
Silencing Arrow "Silences" an enemy player, which prevents them from using skills. 4 40 20 seconds
  • Duration - 4 + (3L - 3) seconds
1000 Gems
LMB
Smoke Arrow Gives an enemy player the Blindness I and Slowness II debuffs. 4 40 20 seconds
  • Duration - 4 + (L - 1) seconds
Free
Passive A
Q
Recall Teleports the player back to where they were a certain number of seconds ago. 3 None 50 - (10L - 10) seconds
  • Time reversed - 4 + (2L - 2) seconds
1000 Gems
Q
Smoke Bomb Creates an explosion of smoke, giving the Blindness I debuff to enemies within range for a few seconds. The player gains the Invisibility buff for a few seconds. 3 None 50 - (10L - 10)
  • Range - 3 + (L - 1)
  • Duration[Note 3] - 3 + (2L - 2)
Free
Passive B None Backstab Attacks from behind enemies inflict additional damage. 3 None None
  • Damage - 2 + (L - 2)
Free
None Combo Attack The player's attack power increases by 1 HP if they continually chain attacks within 2 seconds per hit. Not attacking for 2 seconds clears the bonus damage. 3 None None
  • Max bonus - 1 + (L - 1)
Free
None Shocking Strikes The player's attacks "shock" enemies, giving them the Slowness I debuff and screen-shake. 3 None None
  • Duration - 1 + (L - 1)
1000 Gems
None Viper Strikes The player's attacks give enemies the Poison I debuff. 3 None None
  • Duration - 3 + (2L - 2) seconds
1000 Gems
Global Passive None Break Fall The player "rolls" upon hitting the ground, reducing fall damage. 3 None None
  • Reduction - 2 + (2L - 2) HP
Free
None Fitness The player's maximum Energy increases. 3 None None
  • Additional Energy - 27 + (27L - 27)
1000 Gems
None Resistance The duration of most harmful debuffs and effects are shortened, including Slowness, fire, screen-shake, Nausea, Poison, and Blindness. 3 None None
  • Duration decrease - 25% + (25% * L - 25%)
Free
None Rest The recharge rate of the player's Energy is increased for every second since Energy was last used. 3 None None
  • Rate increase - 20% + (20% * L - 20%)
  • Max bonus - 100% + (100% * L - 100%)
1000 Gems

Brute

Skill type Key Skill Function Maximum level Energy cost[Note 1][Note 2] Cooldown[Note 1][Note 2] Other statistics[Note 1][Note 2] Requirement
Sword RMB Block Toss Hold to pick up target block; release to throw, dealing damage to the targeted enemy. Holding down for an extended period of time increases damage dealt. 5 Unknown 3.5 - (0.5L - 0.5) seconds
  • Charge rate - 50% + (10% * L - 10%) per second
Free
RMB Dwarf Toss Hold to pick up target player, teammate or enemy; release to throw. Enemies being held cannot harm player; allies being held cannot be harmed by enemies. Takes 2.5 seconds to fully charge. 5 Unknown 18 - (2L - 2) seconds
  • Throw velocity - 1.4 + (0.2L - 0.2) blocks per second
1000 Gems
RMB Flesh Hook Hold to charge; release to release. Upon contact with enemy player, deals damage and pulls them towards the player. Holding down for an extended period of time increases effect. 5 Unknown 14 - (L - 1 seconds
  • Charge rate - 50% + (10% * L - 10%) per second
  • Damage - 4 + (2L - 2) HP
  • Pull velocity - 1.4 + (0.2L - 0.2) blocks per second
1000 Gems
Axe RMB Seismic Slam The player jumps up and slams back into the ground, dealing damage to enemies within range and flinging them into the air. 5 Unknown 28 - (2L - 2) seconds
  • Damage - 2 + (L - 1) HP
  • Range - 6 + (0.5L - 0.5) blocks
Free
RMB Takedown The player rushes towards an enemy; upon contact, both players take damage and receive the Slowness IV debuff. 5 Unknown 27 - (3L - 3) seconds
  • Damage dealt - 4 + (L - 1) HP
  • Damage received - 2 + (0.5L - 0.5) HP
  • Debuff duration - 3 + (0.5L - 0.5) seconds
1000 Gems
RMB Whirlwind Axe The player "whirls their axes around," dealing damage to enemies within range, whilst pulling them towards the player. Unknown Unknown 27 - ? seconds
  • Damage - 4 + ? HP
  • Range - 5 + ? blocks
Unlock all Champions achievements.
Bow None None None None None None None None
Passive A None Bloodlust Upon killing an enemy, the player receives the Speed I and Strength I buffs, as well as healing a slight amount of health. Skill can stack 3 times, increasing the tier of the Speed and Strength buff by 1 per stack. 3 None None
  • Duration - 6 + (2L - 2) seconds
  • Health healed - 1 + (L - 1) HP
1000 Gems
None Intimidation The player "intimidates" enemies, giving them the Slowness I debuff to those within range. 3 None None
  • Range - 6 + (3L - 3) blocks
1000 Gems
None Stampede The player increases speed as they sprint, gaining an increased tier of the Speed buff every few seconds, for a maximum of Speed III. Attacking during this time boosts damage and +50% knockback per Speed buff tier. 3 None None
  • Bonus damage - 0.5 + (0.5L - 0.5) HP
  • Tier increase rate - 4 - (L - 1) seconds
Free
Passive B None Colossus Due to the player's "large size," they take less knockback from attacks. 3 None None
  • Knockback decrease - 35% + (20% * L - 20%)
1000 Gems
None Crippling Blow Axe attacks give enemies the Slow II debuff for 1.5 seconds, as well as no knockback. 1 None None None Free
None Overwhelm For every 1 hit point the player has more than the target, the former deals 0.25 bonus damage. 3 None None
  • Max bonus - 1 + (0.5L - 0.5) HP
1000 Gems
Global Passive None Break Fall The player "rolls" upon hitting the ground, reducing fall damage. 3 None None
  • Reduction - 2 - (2L - 2)
Free
None Resistance The duration of most harmful debuffs and effects are shortened, including Slowness, fire, screen-shake, Nausea, Poison, and Blindness. 3 None None
  • Duration decrease - 25% + (25% * L - 25%)
Free

How to play

Before joining a game you must set up your class.

Setting up your class:

Setting up your class in the game is essential, you can pick the default kits but it won't be the best build (aka customized kit) you could have. Build creation consists of two things, the skills and the items. The skills are class specific and the items can be used by all classes (excluding bow and arrow). There are 6 different skills you can use at all times (5 if you can't use a bow) 1 skill for the sword, axe and bow, and 3 passives, though some passives technically aren't passives as you have to activate them. Skills have to be unlocked with gems before you can use them, nothing is ultra exclusive. The items include your weapons, arrows, food (gives regen), proximity mines and much more. You can choose which items you want to best fit your style, you can also buy diamond or gold weapons (diamond for more damage and gold to make the skill assigned to that weapon 1 level higher) but they cost twice the itemtokens. every class gets 12 skill tokens, the mage, brute and knight get 10 item tokens and the assassin and the ranger get 12 due to the fact that they must also buy the bow and arrows.

The Combat

Besides the obvious hack and slash part of the combat, combat largely comes down to your build, therefore you must first make sure to have a build that fits your style. Once you have that you can use the skills you assigned to your weapons by right clicking when you have them equiped, the actives (from the passive slots) can be activated by dropping your axe or sword, you won't actually drop your weapon though. The rest pretty much all comes down on you. Choosing the right types of skills and kits for different situations can greatly benefit your chances of winning.

How to Win

The match can be won in two ways: Either get everyone in the enemy team to leave, or reach the map's point cap. To hit the point cap you must capture bases (+4 points per 0.5 seconds per base), kill players (+50 instant points), or pick up emeralds (Usually 3 spawning locations per map, +300 instant points per emerald, will respawn after collection if given enough time).

Gem Rewards

Domination is one of the best ways to earn gems, easily being able to gain 50 gems per match on average in one match lasting 5-15 minutes. There are several things that give you gems:

  • Kills: every kill gives you 1 gem.
  • Emerald Pickups: every emerald booster you pick up gives 3 gems, if you really need gems, go around the map constantly collecting emeralds.
  • Capturing Bases: will be expanded after some research. It seems like every 12 control points scored will give 1 gem.
  • First Blood: the first kill of the match will reward 10 gems.
  • Kill Assists: each assist gives 1 gem, the same as kills so gems can not be taken away from you by a killstealer.
  • Participation: you get 10 gems for just playing the game.
  • Winning Team: winning gives you 10 gems.

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Does not take into account Level 0.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 L stands for "level," and HP stands for "hit points."
  3. Refers to both the Blindness I debuff and the Invisibility buff duration.

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