This wiki is in hibernation. Requests will only be checked irregularly, please contact the staff team via Discord for a faster response.
For more information, see here.
Nano Games is a game which is based on quick rotations between small fast-paced games and it includes revamped versions of popular Bawk Bawk Battles minigames as well as new exclusive minigames. There is no pause between games, and the games cycle forever (meaning the server does not close, you have to leave the server to stop playing). It was fully released on Java Mineplex on September 15th, 2018.
A colour name will be displayed on your screen. From that moment, you have a small amount of time to stand on blocks of that colour! If the player fails to stand on the correct colour, he dies. The last standing player wins!
On a board, a particular configuration of random blocks will appear. The player will need to replicate it on its board in order to move up one level. Each time the player goes up one level, an extra block is added in the next level. The player which has reached the highest level when time runs out wins.
Player have to fall in a dropper map and land on slime blocks at the bottom. If the player crashes into an obstacle, he is teleported back at the top of the dropper. The first player to complete the dropper (the one who has the best time) wins.
Players have to complete a parkour course. Stand on the quartz ground patterns to register a checkpoint. The first player who completes the course wins.
Some players are given a 'hot potato'. Punch the others to pass on that potato! Every so often, the potatoes blow up, killing their holder. New players will then be given new potatoes. The last player to survive wins.
None
Main article: Hot Potato (Nano Game)
Jump Rope
Icon
Release Date
Teams
Gameplay
Achievements
September 1st, 2018 (Initial Release), September 30th, 2020 (Game overhaul)
Players
Jump over the Red rope! Don't Jump over the Blue rope! Last player standing wins!
Get to the End of the track. Jump through the Walls. First Player to the end wins!
None
Main article: Knock Knock (Nano Game)
MineKart
Icon
Release Date
Teams
Gameplay
Achievements
September 15th, 2018
Players
Players are riding a sheep. They can use their movement keys to move around, and the space bar to drift. Race against the others by completing the course the fastest! The first player to complete the course wins.
Music plays in a room. As soon as the music stops, minecarts will randomly appear in the room. Grab one to avoid getting eliminated! The player which wins all the rounds wins!
None
Main article: Musical Minecarts (Nano Game)
Nano Battle
Icon
Release Date
Teams
Gameplay
Achievements
September 1st, 2018
Players
Players spawn in 4 different teams. Separated by a glass wall. They have tools and can break blocks. After a few seconds, the wall will disappear. Fight the others and be in the last remaining team to win!
None
Main article: Nano Battle (Nano Game)
Nano Wizards
Icon
Release Date
Teams
Gameplay
Achievements
September 15th, 2018
Players
Players Spawn and use their special abilities to wipe out other players off the map!
None
Main article: Nano Wizards (Nano Game)
Ores Ores Ores
Icon
Release Date
Teams
Gameplay
Achievements
September 1st, 2018
Players
Platforms are appearing on the map. Reach them before the time runs out! Players can knock each other off after round 2. Last player standing wins!
None
Main article: Ores Ores Ores (Nano Game)
Quick
Icon
Release Date
Teams
Gameplay
Achievements
September 1st, 2018
Players
Players spawn on a platform, where they have to face various fast-paced challenges. Get as many points as possible by completing them before the timer runs out. Multiple winners are possible.
Players have to run across a street while paying attention to the sign. green means go, yellow is cautious, and red is stop. if you move on red, you restart!
None
Main article: Red Light Green Light (Nano Game)
Slime Cycles
Icon
Release Date
Teams
Gameplay
Achievements
September 1st, 2018
Players
Platforms are appearing on the map. Reach them before the time runs out! Players can knock each other off after round 2. Last player standing wins!
Platforms are appearing on the map. Reach them before the time runs out! Players can knock each other off after round 2. Last player standing wins!
None
Main article: Zombie Survival (Nano Game)
Removed Minigames
List of games that have been removed due to unpopularity.
Mob Farm
Icon
Release Date
Teams
Gameplay
Achievements
September 1st, 2018
Players
Platforms are appearing on the map. Reach them before the time runs out! Players can knock each other off after round 2. Last player standing wins!
None
Main article: Mob Farm (Nano Game)
King Slime
Icon
Release Date
Teams
Gameplay
Achievements
September 1st, 2018
Players
Slimes are appearing above slime block nests. The players have to kill them to earn slime balls which will then be given to big Larry. Every time the player gives his slime balls, he wins the corresponding amount of points (12 points max as you cannot give more than 12 slime balls at once). The player with the biggest amount of points wins.
None
Main article: King Slime (Nano Game)
Reverse Tag
Icon
Release Date
Teams
Gameplay
Achievements
September 1st, 2018
Players
Hold On to your Emeralds! longer you have a emerald, the more points you get. most points when time runs out wins!
You are able to select up to 3 favourite games by clicking on the nether star in your inventory. This will allow them to have a slightly higher chance to appear in the rotation.
Rewards
To claim your rewards (Gems, Treasure Shards, and Experience), you have to cash out by leaving the server through commands or the Hub Clock. Rewards increase with the number of games played.
Achievements
Regular Achievements
Name
Task
Reward
Player 1
Play 100 games in a row
6000 Gems
Better than last!
Get second place
500 Gems
Still better than last!
Get third place
500 Gems
Nani Games?
Play a Nano Game
500 Gems
Best Friends
Share first place with at least one other player
500 Gems
Copy Kitty
Reach Level 10 in Copy Cat
4000 Gems
Not dead yet
Get a trail length of 100 blocks in Slime Cycles
3000 Gems
Tiered Achievements
Nano Winner
Task: Win Nano Games
Level
I
II
III
IV
V
X
Requirement
-
2
10
50
100
500
Reward
-
1000 XP
5000 XP
10000 XP
25000 XP
50000 XP
QUICK!!!
Task: Complete Quick Challenges
Level
I
II
III
IV
V
X
Requirement
-
2
25
50
100
500
Reward
-
1000 XP
5000 XP
10000 XP
25000 XP
50000 XP
Trivia
Due to the fact that the game was created without the usual game core, it is unlikely to be playable in Normal MPS together with other regular games.
In its entirety, Nano Games is rather a rotation of minigames than a game itself.
Thus, a page for each of the minigames was created and separated from the main article.
On July 30th 2018, a poll was created on the Mineplex Discord, asking for the community's favourite Bawk Bawk Battles minigames.
Most of the poll winners, namely Color Change, Red Light, Green Light, Chicken Shoot, Reverse Tag, Pick a Side, Ore Run, Musical Minecart and Milk the Cow made a return in Nano Games.
The Game Insights team is collecting suggestions, ideas and feedback here
History
November 11th, 2020 - Nano Games Post-Update
[Added] Map Corruption to Frenzy after all the towers are destroyed.
[Added] The scoreboard in Nano lobbies and MPS now contains extra information.
[Changed] Replaced "Favorite Games" with "Liked and Disliked Nano Games". Players can now select up to 7 games to like or dislike. The Nether Star in Nano Games servers now shows the chance of a game being played next. Games which more than 50% of the lobby have disliked will not be played at all.
[Changed] Dropper now ends automatically when no players are left.
[Changed] Players are now invisible in Jump Rope.
[Changed] Switched Nano Battle's back to use map corruption.
[Changed] Changed Nano Battle's game timeout from 3 to 4 minutes.
[Changed] How blocks are assigned in Slime Territory to give better blocks.
[Changed] Reduced the rate at which the tips are sent in Nano lobbies.
[Changed] The icon of Nano Games in the MPS menu from a Jukebox to an Egg to make it consistent with the game menu.
[Fixed] An issue in Frenzy where towers could spawn in the air
[Fixed] An issue in Frenzy where players could spawn inside their tower.
[Fixed] An issue in Frenzy when respawning could cause the tower to gain it's health back.
[Fixed] An issue where players could stand near the center of the rope and not get knocked back in Jump Rope.
[Fixed] An issue in Knock Knock, Dropper etc... where the wrong player would get first place when the timings were rounded.
[Fixed] An issue where the minecarts would tend to spawn around the outside of the arena in Musical Minecarts.
[Removed] Joining in-progress Nano Games has now been disabled.
[Removed] The tips in Nano MPS.
[Removed] The gold blocks on the ground in Bomber.
[Added] New Nano Games! Bomber, Slimeball, Splash Down and Frenzy!
[Added] Nano MPSs. Available to Legend+!
[Added] Gems Earned for Nano Games to the stats menu.
[Added] Players now have a Double Jump in Hot Potato, 5 second cooldown.
[Added] Hot Potato now has the detonation timer displayed at the bottom of the screen.
[Added] 3 new Quick challenges.
[Changed] Completely reworked Jump Rope.
[Changed] Reduced the default timeout for Nano Games from 4 to 3 minutes.
[Changed] Players are now transparent in Chicken Shoot.
[Changed] Players that now win Dropper, Red Light Green Light, Knock Knock or Hardcore Parkour within 0.25 seconds or each other now place at the same position, 1st, 2nd, 3rd etc...
[Changed] The point value of ores in Ores Ores Ores is now sequential.
[Changed] Reduced the time and velocity caused by crashing in Minekart.
[Changed] Improved collision detection in Minekart.
[Changed] Fixed an issue with the sheep in Minekart and always rotating correctly.
[Changed] Increased the turning speed of the sheep in Minekart.
[Changed] The carts are now guaranteed to be spread out in Musical Minecarts.
[Changed] Increased the number of Quick challenges per game from 8 to 10.
[Changed] Reduced vertical double jump power in Nano Wizards.
[Fixed] Cosmetics not working in Nano servers.
[Fixed] An issue with using the Reset Kart function to get ahead in Minekart.
[Fixed] An issue with the "Extinguish Yourself" challenge in Quick leaving behind water - Removed "Pick a side" from Quick
[Removed] King Slime and Reverse Tag due to unpopularity.
[Removed] The noteblock song in Minekart.
[Removed] Fireball destroying blocks in Nano Wizards.
July 12th, 2020
[Fixed] Players not getting rewards in Nano Games.
November 11th, 2019
[Fixed] Best Friends achievement.
March 3rd, 2019
[Added] Re-implemented /rewards.
December 12th, 2018
[Added] 2 new Nano Games! Gladiators and Knock Knock!
[Added] 7 new challenges to Quick!
(Emerald Parkour / Explosive Bows / Get to the bottom! / Extinguish / Break Flowers / Minefield).
[Added] Who amplified a game of nano in the Boss Bar at the end of the game.
[Changed] If players die at the same time in games like Bawk Bawk's Wrath, Color Swap etc... they now both get the same place (1st, 2nd, 3rd etc...).
[Changed] Most Nano games can now be joined mid-game.
[Changed] Players can no longer use skills in Nano Wizards when they spawn to prevent skill misfire.
[Fixed] An issue in Minekart where the karts would sometimes jump up and down when on a boosted track.
[Fixed] An issue in Quick's Reverse Runner where players could prevent the blocks hitting them.
[Fixed] An issue where "Ghost Players" would be seen in games like Minekart and Slime Cycles.
October 27th, 2018
[Changed] Changed Micro Battle's and Skywars' map crumble to Nano's map corruption in an attempt to improve performance and fix the disappearing floor bug.
October 17th, 2018
[Added] New minigame added: Grapple Knife
October 16th, 2018
[Added] Maps submissions for Nano Games was opened.
October 15th, 2018
[Changed] Game Amplifiers can now be activated in Nano Games.
[Changed] Similar to Hardcore Parkour, Minekart now ends 30 seconds after the first player has finished.
[Changed] Reduced the knockback of the snowballs in Quick's "Spleef".
[Changed] Reverse Tag now lasts 65 seconds, however for the first 5 seconds the timer does not start ticking up, allowing players who did not get lucky with the emeralds to have a better chance at winning.
[Changed] Players can now feed Big Brian in King Slime without holding the slime balls.
[Changed] How to zombie targeting works in Quick's "Survive the Zombie horde". Players should no longer be able to hide in the corners to avoid the zombies, also if a player has multiple zombies chasing them, running into a group of players will cause some zombies to change target.
[Changed] Reduced the time of Ores Ores Ores to 1 minute.
[Changed] Quick's "Don't fall into the Void" challenge now ends when all blocks have disappeared, allowing players to win more consistently.
[Changed] Slime Cycles now uses Minekart's dismount handling, making dismounting the slimes a lot less funky.
[Changed] Updated the tablist header/footer in Nano Games to be consistent with the other games
[Fixed] Arrows now travel through players in Chicken Shoot.
[Fixed] An issue where team wins (Sploor and Nano Battles) did not count as a game won.
[Fixed] An issue in Minekart where if players collided with a wall slowly, facing backwards they would zoom through the wall like a spooky ghost.
[Fixed] An issue in Ores Ores Ores where breaking blocks during the prepare time could cause them to break at the start of the game.
[Fixed] An issue in Bawk Bawk's Wrath where the platform would get smaller without telling the players.
[Fixed] An issue where respawning in Nano Ges would cancel player's sprint
[Fixed] An issue where the game would not start in Nano Games when players ran /spec, even if there were enough players.
[Removed] Removed the Detonation Timer in Hot Potato.
September 19th, 2018 – Nano Games Hotfix
[Changed] Players can no longer destroy blocks near player spawns in Nano Wizards.
[Changed] Explosion sizes of the Fireball and TNT in Nano Wizards were reduced.
[Changed] The AFK timer is now even more lenient.
[Fixed] Issue where in Nano Games servers would freeze randomly for a couple of seconds.
[Fixed] Issue in Quick's Reverse Runner where players were able to stand on the edge of the arena to avoid being crushed by the blocks.
[Fixed] Issue in Hardcore Parkour where going backwards and dying would cause the player to get stuck in a death loop.
[Fixed] Issue in Dropper where players getting to the bottom sometimes wouldn't register.
[Fixed] Issue in Slime Cycles where the "Not dead yet" achievement would sometimes not be awarded.
[Fixed] Issue where GWEN would kick players in Nano Games if blocks disappeared under them.
September 15th, 2018 – Nano Games Release
[Added]Nano Games are now open to all players
[Added] New minigame added: MineKart
[Added] New minigame added: Nano Wizards
[Added] Statistics and achievements released
[Added]Quick now has 6 new challenges
[Added] Cosmetics can now be selected as a spectator.
[Changed] Adjusted the time for some Quick challenges
[Changed] New win conditions for some Quick challenges
Challenges like Sumo now end when there are 3 players left (if the game started with more than 5 players).
Ignite TNT now ends when there is no TNT left.
[Changed] Players now receive Snowballs in Quick's Spleef game after 15 seconds.
[Changed] Death messages are now in their simple form in Quick.
[Changed]Dropper is now based on when you survive the fall rather than when clicking the Villager.
[Changed] Players can now double jump in King Slime.
[Changed] Increased the maximum slimes in King Slime from 30 to 40.
[Changed] Players can no longer stop flying in Copy Cat.
[Changed] Changed the arena size scaling in Musical Minecarts to be better for the number of players alive.
[Changed] The Tracking Compass now points to the nearest player when held.
[Fixed] Players can no longer set more than 3 favourite games. Players that abused this have had their favourite games reset.
[Fixed] Alpha Zombies in Zombie Survival now get a sword.
[Fixed] Fixed a lighting issue in Copy Cat.
[Fixed] Fixed an exploit in the Throwing Eggs (Quick) game.
[Fixed] Players on the emerald blocks are now correctly detected in the Slime Jump (Quick) game.
[Fixed] Players can no longer quit out in Reverse Tag and still gain points.