- For the team version, see One in the Quiver Teams.
- Main article: Games
One in the Quiver, commonly shortened to OITQ, is an Arcade minigame on Mineplex that was released on August 16th, 2013. One in the Quiver is supposedly based on Call of Duty: Black Ops' "One in the Chamber" gamemode[citation needed]. Players must be the first to reach 20 kills in a free-for-all match by using bows that will kill any player in one hit and various melee weapons.
Summary[]
When players spawn, they will be scattered throughout the map with their kit-specific equipment and one arrow each.
An arrow kills any player in one hit, regardless of charge time. While arrows are the preferred method of attack, they come in short supply and are not easily obtained; the only way to get more arrows is to kill other players or respawn. If the player has no more arrows, then they must resort to their weaker melee weapon.
Players respawn instantly, and there is no time limit. The round ends after a player reaches 20 kills.
Kill Combos[]
After players achieve a certain number of kills in a row without dying, they will be awarded kill combos. Kill combos are spoken in chat ([user] GOT [kill combo]!), and add to the player's Gem earnings.
- 3 kills - Triple Kill
- 5 kills - Mega Kill
- 7 kills - Monster Kill
- 9 kills - Ultra Kill
- 11 kills - Unstoppable
- 13 kills - Godlike
- 20 kills - Perfect Run
Maps[]
Maps in rotation[]
[]
Note: Dimensions, Murder Mansion and Overgrown were never added to the official network.
Kits[]
Kit | Official Description | Melee Weapon | Special Ability | Requirement |
---|---|---|---|---|
Jumper |
Evade and kill using your double jump! |
Stone Sword | Double Jump - Tap the Jump key twice in quick succession to propel the player forward in the direction they are looking. | Free |
Brawler | Missed your arrow? Not a big deal. | Iron Sword | Strength - Deal +1 extra damage. | 2000 Gems |
Slam Shooter | Gets 2 arrows for killing slammed players! | Diamond Shovel | Ground Pound - Press the Use Item/Place Block key to throw enemies around the player into the air, dealing area-of-effect damage from the initial slam and the ensuing fall. Enemies killed by this skill give the player 2 arrows instead of the usual 1 arrow. | 2000 Gems |
Enchanter | 3 Kills, 1 Arrow. | Enchanted Stone Sword | Chain Arrows - Upon contact, arrows bounce to nearby enemies. If no enemies are nearby, arrow bounces in a random direction. Arrows bounce up to 2 times. | 5000 Gems |
Ninja | You're a sneaky one, you! | Golden Sword | Vanishing Act - Become invisible for 1.2 seconds each kill (Melee attacks remove the invisibility) | Unlock all
One in the Quiver achievements. |
General Tips[]
- Players should always keep moving to prevent from being sniped or from being backstabbed by respawning players.
- Using this logic, it is a bad idea to keep aiming for too long, as it drastically reduces the player's speed.
- Players should always charge their bows the least as possible in order to hit their enemies. A short charge time minimizes the time enemies have a chance to hit the player.
- Water is NOT a good place to be in, the anti-cheat will lag you back into the water and you're allowed only 1 leap in water. Stay away from Lily pads and water as much as you can.
- If two players are locked in a melee PvP battle, players should try shooting into it. Most of the time, they should hit someone.
- When players are confronted with a melee battle and they have arrows left, their first method of attack should be using their arrows instead of their melee weapon. More often than not, a weak bow charge at close proximity should be sufficient to hit enemies, killing them faster than a melee weapon. This minimizes the time the player is vulnerable due to staying in a confined area for melee attacks, as well as the time the enemy has to damage the player.
- Try not to run around with your bow full drawn back because it slows you down, but what you should do is leap around with your bow in your hand ready to shoot at a target.
Achievements[]
Achievement | Requirement | Reward |
---|---|---|
One of a Kind | Win 50 games of One in the Quiver. | 600 Gems |
The Perfect Game | Win without dying. | 3000 Gems |
Sharpshooter | Hit 8 enemies in a row with arrows. | 1200 Gems |
What's a Bow? | Win a game without using a bow. | 1200 Gems |
One in the Quiver Master Achievement | Unlock all One in the Quiver achievements. | Ninja kit. |
Gem Rewards[]
Gem Amount | Action |
---|---|
10 Gems | Participation |
0.5 Gems | One kill |
0.5 Gems | One Kill Assist |
x + 1 | x-Kill Combo |
Trivia[]
- Unlike in Champions, the map Twin Peaks was not updated to Twin Peaks Extreme.
- The old map is only playable in One in the Quiver.
History[]
- Main article: History
January 13th, 2018 - Builder Map Update (1/3)[]
- [Fixed] Removed/Replaced lilypads - 'Ruins 2.0'
- [Fixed] 'Twin Peaks'
- [Fixed] 'Tiger Forest'
- [Fixed] 'Dust Bowl'
November 30th, 2017 - Cake Wars 1.1 & Arcade Map Release[]
- [Fixed] Fixed spawn points - 'Village'
- [Fixed] Renamed the map "Village" to "Barbarian's Village" - 'Village'
October 29th, 2017 - Master Builders Map Updates[]
- [Fixed] Opened every/most doors around map for better gameplay - 'Half-Moon Island'
- [Fixed] Fixed flowing water surrounding map - 'Half-moon Island'
- [Fixed] Opened every/most doors around map for better gameplay - 'Dust Bowl'
- [Fixed] Removed a majority of the anvils around the map - 'Dust Bowl'
- [Fixed] Added a top border - 'Village'
- [Fixed] Reduced the amount of reeds at 35 24 46 - 'Ruins 2.0'
- [Fixed] Removed a majority of the anvils around the map - 'Ruins 2.0'
- [Fixed] Reduced the amount of reeds at 89 33 53 - 'Twin Peeks'
- [Fixed] Removed sign from Chiss Easter Egg that could disobey new nonviolence policy - 'Twin Peeks' }}
- [Fixed] Moved spawns in closer so players aren't running around trying to find players forever - 'Tiger Forest'
October 28th, 2017[]
- [Removed] Scorched (map)
June 22nd, 2017 - Micro Battles Map Updates[]
- [Removed] Archmouth Dam and Timberland (maps)
March 4th, 2017 - March Map Update[]
- [Added] Scorched (map)
December 2nd, 2016 - Winter is here![]
- [Fixed] Missing barrier blocks on Archmouth Dam
September 1st, 2016 - September Map Update[]
- [Added] Timberland (map)
August 4th, 2016 - August Map Update[]
- [Added] Archmouth Dam and Tiger Forest (maps)
June 2nd, 2016 - June Map Update[]
- [Added] Ruins 2.0 and Crater Town (maps)
- [Changed] Jumper kit's weapon to Stone Sword
- [Changed] Enchanter kit's weapon to Enchanted Stone Sword
May 6th, 2016 - May Map Update[]
- [Added] Dust Bowl (map)
- [Removed] Ruins and Winter Breeze (maps)
November 17th, 2015 - Jumper Patch Update[]
- [Fixed] Triple Jump and Wall Climb bug
August 2nd, 2015 - Kit Overhaul Update[]
- [Added] Ninja (New Achievement Kit)
- [Changed] Slam Shooter is no longer an achievement kit and purchasable for 5000 gems.
- [Changed] Slam Shooter's weapon is now a diamond shovel.
July 3rd, 2015 - Map Update[]
- [Removed] La Palma, Oasis Attack, Wild West and Canyon (maps)
February 15th, 2015 - 5th Generation[]
- [Added] Winter Breeze (map)
December 23rd, 2014 - 4th Generation[]
- [Added] Canyon (map)
November 15th, 2014 - 3rd Generation[]
- [Added] Half-Moon Island and Wild West (maps)
November 7th, 2014 - Kits and Updates[]
- [Added] Slam Shooter as Achievement Kit
October 31st, 2014 - Bug Fixes[]
- [Fixed] Initial arrows no longer have a glitched texture.
October 17th, 2014 - Halloween[]
- [Added] Achievements
September 12th, 2014 - 2nd Generation[]
- [Added] La Palma and Oasis Attack (maps)
August 16th, 2013 - Update Details (The Explosive Update)[]
- [Added] One in the Quiver released